3333 S. 900 E., Suite #220, Millcreek, Utah 84106    •

Weekend Warriors Game Jam Team

Play our Ludum Dare 44 Entry:


Fishy Business
Fight With Friends


You have made your first million! Hooray!
Now you need to decide which deals to invest in!

Fishy Business is an AirConsole game.
You play in your web browser and use your smart phone as the controller!
(Supports one to four players)



We also recently finished a mini-game game jam over President's Day weekend and created a product to enter in the AirConsole 2019 Game Dev Contest. The top prize was $5000, so this was a bit more interesting than our typical jams. We made a game called Fight with Friends. It features a collection of 9 mini games that are designed for 2-12 people. Players will compete to obliterate their friends in a series of rounds. We didn't win the prize, but our game is approved by AirConsole and will be published in early May! give it a whirl at the link below:


Fight with Friends
Fight With Friends


Our next competition after this is an in-house contest with cash prizes which will kick off in early June! Stay tuned for more details.


Play some of our other game jam games:

Quadrata Minima
Something Evil is Brewing


If you are interested in being a part of our Weekend Warriors game jam team, just fill out the form below to tell us a bit about yourself and your skills. Then we will get back to you with information and scheduling details for all the upcoming events!



Our game jam team is open to anyone 12 years old and older who has a desire to be part of making some great games with very short time limits. However, there are a few caveats you should keep in mind. 1. Mad skills are what qulifies you, so don't expect to be a lead programmer if you are just learning to code, etc. 2. Since we basically live at the center for the whole weekend, it helps to be an adult; if you are under 18, we will need a note from your parent with their cell phone number so we can reach them, just in case, and if you are under 16, you'll need an adult to come with you when you are participating. 3. Ego is something you can only afford once we smash it out of the park as a team; be willing to sacrifice for the good of the team. 4. There is no cost to participate, and if we make something worth refining we can talk about royalties then. Nothing made in three days is ready for a commercial release. 5. You have to have fun or there is no point in doing this!